Since 2011, I have been dedicated to composition, music production, arranging, and orchestrating, collaborating across various audiovisual media such as theater, television, advertising, and film. Since 2019, I have specialized in game audio, working in both sound design and music for video games, with over sixty published games.
In every project, I strive for maximum autonomy while committing to deliver results within the agreed deadlines. I have extensive experience working under tight schedules, ensuring that all deliverables are of the highest quality. I am self-motivated, detail-oriented, and always open to trying new ideas. I firmly believe in continuous improvement through testing and adjustments, making feedback an essential part of my process.
I use a wide range of tools, including Unity, FMOD, Reaper, Pro Tools, Digital Performer, and Sibelius, among others. Additionally, I handle a diverse range of musical styles that you will appreciate throughout this page.
Services: Original Music – Sound Design – Foley – Voice Over Direction – Audio Implementation – Audio Editing
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