Reaper Chronicles

The Reaper Chronicles 

What if your life changed in an instant, and everything you know and love ceased to exist in the blink of an eye?

In a world where technology reached such advanced levels that it ultimately led to total destruction, a new reality emerges where fantasy and magic reign over the beings who inhabit what remains of the planet.

This is the story of Ezequiel, a young apprentice archer from Alpine Island, who, after living through hell, must forge his path in this dangerous new world.

Join him on his adventures as he searches for growth, justice, friendship, love, family, and the answer to the ultimate battle between magnanimous light and absolute darkness.

The Reaper Chronicles is a transmedia project created by Ezequiel Rage, an Argentine author born in Mar del Plata, consisting of a novel and a collectible card game.

My Role

Composer / Sound Designer / Foley / Voice Director 

Company

Lunfardo Creaciones

Reaper Chronicles books

Description of the Musical Work for Las Crónicas de Reaper

IN THE TRANSMEDIA PROJECT Las Crónicas de Reaper, my goal was to design a dynamic and immersive sound experience that would adapt to the narrative and the different paces of each medium. Each chapter has its own musical composition, carefully crafted to accompany the reading, gameplay, or exploration, enhancing the user’s immersion.

Randomized Music System: To accommodate the different reading and gameplay times of each user, I implemented a randomized music system that guarantees a unique sound experience with every playback. This system consists of the following key elements:

Musical Layers: Each chapter of Las Crónicas de Reaper features around five different sound layers. These layers have been designed to overlap and succeed one another in a random order, ensuring that the sequence and combination always vary. This creates a dynamic sound experience that never repeats in the same way, maintaining freshness and interest in each session.

Infinite Random Playback: The layers are composed in such a way that, when played in random sequences, they generate an infinite variety of sound combinations. As a result, each time the user plays the music again, they experience something new, enriching both the reading and gameplay experiences.

Transition Sounds (Intro and Outro): The playback system includes intro (play) and outro (stop) sounds, which serve as a sonic framework for each session. These transitions are specifically designed to immerse the user in the world of Las Crónicas de Reaper from the very first moment, and to provide a subtle and enveloping closure at the end of the experience.

Narrative Integration: Each musical piece is intrinsically tied to the theme, atmosphere, and tone of each chapter in the work. This not only reinforces the narrative but also amplifies the emotions and tensions inherent in each moment, creating a perfect interaction between sound and story.

This randomized music system has been key to enriching the transmedia experience of Las Crónicas de Reaper. Through controlled randomness, sound becomes a central piece that accompanies and enhances the narrative, offering a unique and personalized auditory experience for each user every time they immerse themselves in this vast and fascinating universe.